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Thursday, February 16, 2012

On Combat

Its been awhile, and I took a little break as the coding was beggining to get monotonous. But I have made a small amount of headway in the area of combat protocols. I'm trying to make passive protocols, only called an update the server when something in the clients game state changes. This is a tad harder than I'd expected, but I am getting there.
On another note, the Lua side of the engine is coming along, it helps to have the versitility of a scripting language as well as the tools of an API like XNA. Just a small update, but I am still here.

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